Dolphin Git 4.0-7040 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partialWii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #2665 from AdmiralCurtiss/relative-memory-card-paths
GameCube Config: Store paths relatively when selected file is within Dolphin's directory. (Windows)
* GameCubeConfig: Case insensitive compare & absolute path compare for the part-of-exe-dir check.
* GameCubeConfig: If the user selects a memcard file path within Dolphin's directory, store the path relative to it.
This makes Dolphin more portable in portable mode, since the memory card file is still found if the directory is moved somewhere else.
This also means that we have to explicitly compare absolute paths if we want to check for both slots containing the same file.
* GetExeDirectory() shouldn't return paths with /../ in the middle.
* Merge pull request #2714 from lioncash/clamp
Core: Use clamps for nunchuk and wiimote x,y,z values
* Core: Use clamps for nunchuk and wiimote x,y,z values
* Merge pull request #2724 from AdmiralCurtiss/wiimote-reconnect-on-button-press
Wiimote: Reconnect a disconnected Wiimote when a button is pressed.
* DolphinWX: In Host_ConnectWiimote(), instead of calling CFrame::ConnectWiimote() directly, dispatch an event that will call it for us in the GUI thread.
This eliminates a possible stutter/short freeze that can happen during PowerPC::Pause().
* Wiimote: (Re-)Connect a disconnected real Wiimote when a button is pressed.
Where disconnected is defined as: The real physical device is still connected to the PC, but the emulated Wii sees the Wiimote as disconnected.
* Wiimote: (Re-)Connect a disconnected emulated Wiimote when a mapped button is pressed.
* Merge pull request #2750 from Streetwalrus/dspspy_gc
DSPSpy: support dumping to SD Gecko in slot B on GameCube
* DSPSpy: support dumping to SD Gecko in slot B on GameCube
* Merge pull request #2751 from lioncash/title
JitWindow: Use TitleCase for the JIT block viewer tab
* JitWindow: Use TitleCase for the JIT block viewer tab
Makes the title consistent with all other tabs.
* Merge pull request #2699 from Tilka/fnma
Interpreter: fix rounding of negating FMA instructions
* Interpreter: fix rounding of FNMA instructions
x86: round(-a*c +/- b)
PowerPC: -round(a*c +/- b)
If the rounding mode is set to +/- infinity, the order of round/negate
matters.
EmuCR-dolphin-master-4.0-7040-x64.7z
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