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에뮬레이터

Citra Git (2015/07/20)

EmuCR: CitraCitra Git (2015/07/20) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #939 from Subv/queryprocmem
Kernel/SVC: Implemented svcQueryProcessMemory
* Kernel/SVC: Implemented svcQueryProcessMemory
* Merge pull request #951 from Subv/bit5
GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.
* GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
* Merge pull request #944 from Subv/spam
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
* GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
* Merge pull request #946 from archshift/update-frdu
Add more frd:u unknown service commands from 3dbrew
* Add more frd:u unknown service commands from 3dbrew
* Merge pull request #950 from lioncash/bx
dyncom: Properly retrieve the PC value in BX if used.
* dyncom: Properly retrieve the PC value in BX if used.
* Merge pull request #949 from yuriks/fix-st
Pica: Correct switched S/T texture wrapping registers.
* Pica: Correct switched S/T texture wrapping registers
This was found and hwtested by Lectem
* Merge pull request #948 from yuriks/fix-dp3
Pica/VertexShader: Fix DP3 instruction, which wasn't assigning to the w component.
* Pica: Fix DP3 instruction, which wasn't assigning to the w component
* Merge pull request #947 from archshift/hex-log
Change trace/unimplemented service call logs to use hex
* Change trace/unimplemented service call logs to use hex
Changes the log to use hex in the parameter list instead of decimal.
* Merge pull request #943 from Subv/ia4
Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.
* Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.
Also added its name to the texture viewer widget

EmuCR-citra-20150720-x64.part01.rar


EmuCR-citra-20150720-x64.part02.rar


EmuCR-citra-20150720-x64.part03.rar


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