Jpcsp SVN r3207 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSPspeed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3201
Fixed reading of mpeg video from a PGD file.
r3202
Fixed reading of sceUtilitySavedata when no buffer for icon1 is provided.
r3203
Reduce the amount of memory reserved by the VideoEngine.
r3204
Code clean-up. No functionality change.
r3205
Fixed the use of geometry shader for 2D rendering when the OpenGL driver
supports only ARBGeometryShader4 and no longer EXTGeometryShader4.
r3206
Fixed reading of compressed textures (MODE_DXTn) when width or height is smaller
than 4 (e.g. for mipmaps).
r3207
Small fix: avoid buffer overflow when reading GE list from VRAM to RAM.
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