PPSSPP Git (2013/06/06) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #2106 from unknownbrackets/thread-funcs
Correct sceKernelChangeThreadPriority() and sched fixes
* Update tests.
* Reporting in sceKernelChangeCurrentThreadAttr().
* Reset restarted thread priorities properly.
* sceKernelChangeThreadPriority() can't do dormant.
* Reschedule in sceKernelChangeThreadPriority().
Seems like this is another way to yield, makes sense.
* Validate params in sceKernelChangeThreadPriority().
* Change check in DoBlockTransfer to catch some more videos.
* Merge pull request #2107 from oioitff/atrac-fix
Bug fix for _AtracSetData.
* Bug fix for _AtracSetData.
* Fall back to software transform when hardware transform fails. Should help Mali devices.
This is done per shader so the speed hit should not be as bad as turning hw transform off entirely.
Displays a red error at the top of the screen so that we don't trigger this accidentally.
* Merge pull request #2102 from oioitff/atrac-fix
The correct fix for choppy cg audios and bgm.
* The correct fix for choppy cg audios and bgm.
And fix missing bgm and voice issue for 7th Dragon 2020.
* Revert fix in #2092
* Merge pull request #2103 from thedax/master
Fix small logging typos.
* Fix logging typos in sceMp3InitResource and sceMp3TermResource.
* Fix logging copy/paste error in sceNetAdhocPdpCreate.
* Another framebuffer / displayptr fix.
* Keep a separate pointer for non-VRAM displayptr. Fixes GTA intro movie while still not breaking MotoGP.
* DrawPixels: Avoid copying in the common case.
* Detect a method that some games use to get video on the screen. No more need to turn on raw framebuffer in these cases (this may not catch all of them).
* Only create backing texture for DrawPixels when needed.
* Default fpsLimit mode to standard (we forgot to zero it). Fixes #2100.
* Merge pull request #2096 from unknownbrackets/audio-minor
Resume threads when releasing a channel
* Return error to blocked audio threads on release.
* Wake waiting threads on channel release.
* Implement a couple basic Psmf functions, unify some project settings, update native.
* Check magic number to reject SFO files specifically from being loaded as modules. Should fix the strange Soul Calibur issue in issue #2063.
* CMake and Meego buildfix.
* Merge pull request #2093 from xsacha/armjit-vfpu
Armjit: Improve ApplyPrefixD. Add VABD to emitter.
* Armjit: Improve ApplyPrefixD. Add VABD to emitter.
* Qt buildfix.
* Merge pull request #2092 from oioitff/audio-fix
Finally fix choppy cg audio, bgm, and even some missing bgm, voice, se.
* Fix choppy cg audio, bgm and even some
missing bgm, voice, se.
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