PPSSPP Git (2013/04/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #1175 from raven02/patch-6
Gundam vs gundam NP OSK saving fix
* Gundam vs gundam NP encounter limit = 0
* Merge pull request #1174 from unknownbrackets/dlist-parts
More of Orphis' dlist rewrite (continue/break, status, errors)
* Implement sceGeBreak()/sceGeContinue().
* Don't actually run sceGeListEnqueueHead right away.
* Return more correct values in sceGeDrawSync().
* Handle displaylist state more like the PSP.
All these changes from Orphis' hard work. Things still looking good.
* Always trigger FINISH and SIGNAL from END.
* Count cycles in the GPU, rough guess at timing.
Doesn't actually do anything yet with the count, though.
* Don't trigger an interrupt when cb = -1.
* More fixes for Qt. Get games to launch (but black screen).
* Get Qt running and aware of UIState. Update native.
PPSSPP Git Changelog:
* Merge pull request #1175 from raven02/patch-6
Gundam vs gundam NP OSK saving fix
* Gundam vs gundam NP encounter limit = 0
* Merge pull request #1174 from unknownbrackets/dlist-parts
More of Orphis' dlist rewrite (continue/break, status, errors)
* Implement sceGeBreak()/sceGeContinue().
* Don't actually run sceGeListEnqueueHead right away.
* Return more correct values in sceGeDrawSync().
* Handle displaylist state more like the PSP.
All these changes from Orphis' hard work. Things still looking good.
* Always trigger FINISH and SIGNAL from END.
* Count cycles in the GPU, rough guess at timing.
Doesn't actually do anything yet with the count, though.
* Don't trigger an interrupt when cb = -1.
* More fixes for Qt. Get games to launch (but black screen).
* Get Qt running and aware of UIState. Update native.
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