PPSSPP Git (2013/07/10) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Apply shadow for text in UI
* Scale pic0Texture bit smaller as it overlaps the button
* Apply pic1Texture to other UI during game running .
* Fix YES/NO background color in save dialog
* Audio optimization to sceAtracLowLevelDecode()
* Merge pull request #2732 from Kingcom/Debugger
Highlight disabled breakpoints and use font sizes in more controls
* Make memory viewer and register list use the configurable font size
* -display disabled breakpoints with separate icon
-toggling disabled breakpoints will enable them
-confirmation on toggling breakpoints with a custom condition
* Merge pull request #2730 from oioitff/atrac-fix
scheduling in atrac decode functions.
* scheduling in atrac decode functions.
* Merge pull request #2731 from unknownbrackets/ccc
Implement a few utf-8 funcs and stubs in sceCcc
* Implement some basic sceCcc utf-8 functions.
* Add more stubs to sceCcc.
* Buildfix
* Linux buildfix. Remove gamepad support from Linux.
Was required to rebuild. Would probably have to be rewritten any to support the new input system.
Although keys can be remapped in the UI now, it would still be nice to have this done in the menu system.
* Rearrange NativeInit dirs. Linux buildfix.
* Cheap HW transform solution for raven02's texture scaling fix.
* Merge pull request #2724 from sum2012/PATCH-1
Add another patcher
* Add another patcher
Support World Neverland Naruru Oukoku Monogatari Chinese version
* Minor improvements to mouse handling in Windows.
* Don't lock the input_state mutex too much
* Capture the cursor so that the joystick follows the mouse even if you leave the window when holding down the mouse button.
* Merge pull request #2721 from raven02/patch-12
Fix render-to-texture sizing in SW T&L
* Use multiplies instead of divide
* Fix Render-to-texture sizing in SW T&L
* Update native
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