Jpcsp SVN r3284
Jpcsp SVN r3284 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSPspeed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3277
Code clean-up
r3278
Improved sceAudioGetChannelRestLength: simulate a rest length of 0 when
approaching the end of the buffered samples to avoid small "clicks" in the
sound.
r3279
Implemented confirmation dialog in sceUtilitySavedata mode=LOAD.
Fixed sceUtilityScreenshot: transit directly to shutdown as no dialog is
implemented.
r3280
Fixed video command TRXKICK when copying to the GE: implemented texture offsets
(dx/dy/sx/sy).
r3281
Fixed scePsmfGetVideoInfo (was broken by r3257)
r3282
VideoEngine: allocate larger texture buffer (could be 1024x512).
r3283
DisassemblerFrame: reimplemented capture/replay buttons as toggle buttons
VideoEngine: moved state setting, code cleanup, warnings removal
sceDisplay: moved state setting, code cleanup, warnings removal
r3284
made console window snapping more robust
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