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에뮬레이터

PPSSPP Git (2013/06/23)

PPSSPP Git (2013/06/23)

PPSSPP Git (2013/06/23) v0.7.6-1564 : EmuCR: PPSSPPPPSSPP Git (2013/06/23) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++. 

PPSSPP Git Changelog:
* Merge pull request #2408 from unknownbrackets/savedata
PSPPointer adjustments in savedata
* Make more savedata struct parts PSPPointers.
* Simplify some Memory::GetPointer stuff.
* Sometimes newData.buf is NULL, don't log an error.
* Merge pull request #2405 from raven02/patch-7
Show analog stick/Tilt should valid only when on-screen control is o...
* Keep Tilt to Analog even without on-screen control
* "Show analog stick"/"Tilt" should only valid when on-screen control is on
* Merge pull request #2406 from unknownbrackets/savedata
Use the saveName by default in MAKE/WRITE/READDATA
* Use the saveName by default in MAKE/WRITE/READDATA.
Suspected this, but wasn't sure. Tests confirm it works like AUTOLOAD.
* Use unknown.png for missing pbp/elf icons
* Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet.
* Merge pull request #2403 from unknownbrackets/elf-fix
Allow duplicate HI16 or LO16 in variable relocations pairs
* Allow multiple HI16's in a row.
The God Eater demo does in fact use these. Ugh.
* Allow multiple LO16s after a HI16 in var relocs.
The God Eater demo uses these sometimes, and it should be safe if the
addresses match or at least overflow to the HI16 the same.
* Merge pull request #2402 from unknownbrackets/texcache
Add some debugging stuff to highlight textures
* Add some debug code for finding textures.
* Add a copy path to ConvertColors RGBA8888.
It's not actually ever called this way, but I'd rather not let someone get
confused if they try to.
* Clear lastBoundTexture when binding a null one.
* Merge pull request #2401 from unknownbrackets/mpeg-minor
Eat cycles in sceMpegRingbufferAvailableSize() and cut down memcpy()
* Clean up sceMpegRingbufferAvailableSize().
Avoid a memory copy, some crash checks.
* Eat cycles in sceMpegRingbufferAvailableSize().
Some games call this in a loop, so it affects perf. And, this eats quite
a few cycles, implying it does a lot more work than I thought it did.
* Merge branch 'mp3-support'
* Merge remote-tracking branch 'origin' into mp3-support
Conflicts:
Core/HLE/sceAudio.cpp
Core/HLE/sceMp3.cpp


EmuCR-ppsspp-20130623-x64.7z


EmuCR-ppsspp-20130623-x86.7z


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