Jpcsp SVN r3140 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSPspeed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3140
Improved compatibility of sceFontOpenUserFile: return correct error code when the file does not exit. Tested using "Font Test" application.
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r3139
Fixed problem introduced by r3138 in sceUtilityOsk: avoid truncation of entered text.
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r3138
Improved compatibility of sceUtilityOsk...: outTextLength contains the max size of the returned text.
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r3137
Fixed graphics issues when using the Vertex Cache with Shaders enabled: GU_INDEXed vertices were sometimes incorrectly merged into a multi-draw.
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r3136
Enable the support for the right analog controller only for the HD Remaster games.
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r3135
Improved sceAtracGetRemainFrame: do not return 0 frames left before the first sceAtracDecode.
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r3134
Disabled implementation of sceIoDevctl command 0x01F300A7 introduced in r3111.
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r3133
New finding from BlackDaemon on HD Remasters: the PS3 PSP emulator can handle textures of size 1024x1024 whereas the PSP can only handle textures up to 512x512.
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r3132
Finding from BlackDaemon: "Eiyuu Densetsu Sora no Kiseki SC Kai HD Remaster" requires 76MB memory.
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r3131
Use UMD ID for patches on "Eiyuu Densetsu Sora no Kiseki FC Kai HD" to avoid confusion with non-HD ULJM05170.
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r3130
Avoid NullPointerException when stopping the VideoEngine: delete buffers only from the GUI thread (OpenGL calls are required).
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