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에뮬레이터

PPSSPP Git (2013/05/06)

PPSSPP Git (2013/05/06)

PPSSPP Git (2013/05/06) v0.7.6-445 : EmuCR: PPSSPPPPSSPP Git (2013/05/06) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++. 

PPSSPP Git Changelog:
* Merge pull request #1694 from unknownbrackets/font-fix
Match PSP error behavior in some sceFont functions
* Improve GPU invalidation interface, check fonts.
When a font is rendered, tell the GPU about it, but don't rehash.
This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.) But only if they use sceFont.
* Optimize alpha-only CLUTs, common for fonts.
This optimizes the case where fonts are drawn using animation (common in
RPGs, for example), and textures have to be decoded over and over.
Could probably be faster with SIMD.
* Check a potential crash in sceFontOpen().
* Clean up error codes in sceFontGetCharGlyphImage().
* Don't pass quite so many args to DrawCharacter().
* Simplify the font code a tiny bit.
* Correct error handling in sceFontGet*Info().
And tone down the logging a bit.
* Buildfix for Linux.
* Buildfix for everything.
Oops.
* Add the ffmpeg submodule properly (using git submodule add, not just modifying .gitmodules)
* Merge pull request #1690 from oioitff/atrac-fix
Improve remainFrame in sceAtrac
* Improve remainFrame in sceAtrac
* Merge pull request #1689 from PeterTh/master
Bicubic scaling Optimization
* Merge branch 'master' of https://github.com/hrydgard/ppsspp
Conflicts:
GPU/GLES/TextureScaler.cpp
* Pre-compute all weights and sums for bicubic scaling
* Fixed bicubic scaling, added SSE 4.1 version
* Merge pull request #1688 from unknownbrackets/font-fix
Improve font matching in sceFontFindOptimumFont()
* Improve font matching in sceFontFindOptimumFont().
* Merge pull request #1687 from PeterTh/master
Bicubic scaling fixes & speedup
* Fixed bicubic scaling, added SSE 4.1 version
* Merge pull request #1685 from unknownbrackets/rtc-fix
Use a base time throughout rtc and kernel time
* Use a base time throughout rtc and kernel time.
This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
* Merge pull request #1683 from unknownbrackets/atrac-fix
Don't just say 0 for remainFrame in sceAtrac
* Don't just say 0 for remainFrame in sceAtrac.
Fixes LittleBigPlanet.


EmuCR-ppsspp-20130506-x64.7z


EmuCR-ppsspp-20130506-x86.7z


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