PPSSPP Git (2013/04/24) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #1508 from mgaver/patch-3
Update MenuScreens.cpp
* Update MenuScreens.cpp
Add UTF-8 signature for buildfix
* Merge pull request #1507 from mgaver/master
PSPOskDialog add UTF-8 signature
* PSPOskDialog add signature for UTF-8
add signature for UTF-8 for buildfix
* Merge pull request #1488 from mgaver/master
OSK Localizable Update
* Update PSPOskDialog.cpp
* Update PSPOskDialog.cpp
* Update PSPOskDialog.h
* Update PSPOskDialog.cpp
* Update PSPOskDialog.cpp
Clean up code.
* Update PSPOskDialog.cpp
Add variables
* Update PSPOskDialog.h
Add function "CombinationKorean"
* Update PSPOskDialog.cpp
Clean up code
* Update PSPOskDialog.cpp
Change magic number to constant.
* Update PSPOskDialog.cpp
Fix Korean keyboard.
* Update PSPOskDialog.cpp
Fix Korean keyboard.
* Update PSPOskDialog.cpp
Fix Korean keyboard.
* Update PSPOskDialog.cpp
Fix Korean keyboard.
* Update PSPOskDialog.cpp
Fix Korean keyboard
* Update PSPOskDialog.h
Add Korean keyboard and Russian keyboard.
* Update PSPOskDialog.cpp
Add Korean keyboard and Russian keyboard.
* Merge pull request #1505 from unknownbrackets/texcache
Add a "secondary" texture cache for 2d animation and clut changes
* Hash textures using cityhash rather than adding.
It should be more accurate, and for some games is faster.
For most it seems not hugely different.
* Fix second texture cache key, duh.
* More aggressively decimate the second texcache.
* Use a secondary texture cache for hash failures.
Animation is pretty common in 2D games, keep it cached.
* Don't rehash a non-matching texture.
* Basic mechanics for a secondary texcache, cleanup.
No need to set these values upon resuse.
* Merge pull request #1506 from mgaver/patch-3
Build refix for ios
* Update ViewController.mm
buildfix
* Update NativeApp.cpp
buildfix for ios jailbreak detection
* Merge.
* Merge pull request #1503 from MrYadro/master
Fixed Russian
* Fixed Russian
* iOS buildfix (thanks @ipodtouchdude.)
* Merge pull request #1501 from ufdada/master
Enhanced method for language identification
* Enhanced method for language identification (less code and easier to manage)
* Replacing locale code with language name
* Merge branch 'master' of git://github.com/hrydgard/ppsspp
Conflicts:
UI/MenuScreens.cpp
* Now lang is a submodule. Less commit noise! :)
* Delete lang. Don't worry, coming back in the next commit as submodule.
* Merge pull request #1480 from MrYadro/master
Updated English and Russian localization
* Updated English and Russian localization.
* Merge pull request #1499 from raven02/patch-3
New Language button and more user friendly
* Emeded language names
* Merge pull request #1489 from mgaver/patch-4
Update ko_KR.ini
* Update ko_KR.ini
Add Use Button X to Confirm
* Merge pull request #1491 from Krude/patch-1
Update de_DE.ini
* Update de_DE.ini
Updated Shift and DynarecisJailed
* Update de_DE.ini
Shortened "Dump frame to log" translation so it fits into the box again.
* Update de_DE.ini
Added the new X Button confirm option to translation
* Update de_DE.ini
I missed the new Jailbroken entry. Whoops.
* Update de_DE.ini
Small factual corrections (encrypt save instead of decrypt save) and consistency errors (audio settings was translated inconsistently).
Grammatical and formal improvements.
Layout/ordering adjusted to match the enUS.ini template.
Some entries were missing compared to enUS (Up in [General]; Select, Start in [Dialog]), added these with tentative translations, i'm not sure where these actually show up. I can't translate Shift without context either so it will stay for now.
* Merge pull request #1492 from tamatom/localization
Update ja_JP.ini
* Update ja_JP.ini
Add Use Button X to Confirm
Fix DynarecisJailed
* Merge pull request #1495 from cyb3rm4n/translate
Ukrainian translate
* Updated Ukrainian translate
* Ukrainian translate
* Merge pull request #1496 from KyousukeKyaa/patch-4
Update it_IT.ini
* Update it_IT.ini
* Merge pull request #1498 from GuardianSoul/patch-5
Update nl_NL.ini
* Update nl_NL.ini
* Merge pull request #1490 from Kamisuke/master
Added Spanish from Spain and Catalan translations
* Rename es_CA.ini to ca_ES.ini Catalan translation
* Created es_CA.ini Catalan translation
* Created es_ES.ini Spanish Castillian translation
* Merge pull request #1500 from medicalwei/stdarg
include stdarg.h in Common/Common.h
* include stdarg.h in Common/Common.h
Fixes gcc 4.7 compile error
* Replacing locale code with language name
* Merge pull request #1484 from medicalwei/patch-2
Update zh_TW.ini
* Update zh_TW.ini
some fixes suggested by @aquanull and @raven02.
* Merge pull request #1471 from unknownbrackets/gpu-minor
Small optimizations in the emulated GPU
* Make sure to print all GE command data in disasm.
Even if part of it shouldn't be used, if it is, that may be important.
* Show more vertex type info in the GE frame dump.
* Avoid calling time_update in GE w/o debug stats.
Just wastes time, especially if the game hammers sceGeListUpdateStallAddr,
which many games do.
* Avoid framebuffer lookups for repeated prims.
There are usually many prims per framebuffer. This cuts time spent in
SetRenderFramebuffer() from 1% to 0.13% (although a bit more time in
ExecuteOp, not much.)
* Add NOP to GE disasm.
* Add a function to pretty-print vertex type.
For easier debugging.
* Merge pull request #1487 from oioitff/audio-patch
Implement _sceSasCoreWithMix correctly.
* Remove the useless codes instead.
* Implement _sceSasCoreWithMix correctly.
The inoutAddr should be both input and output buffer address.
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