Jpcsp SVN r3107 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSPspeed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3107
Properly implemented SAVEDATA multiple call status handling.
Implemented save and load for ICON1.PMF.
Added new keys to the CryptoEngine from recent findings (PS3 and PS Vita).
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r3106
Partially implemented Issue 325: added bilinear interpolation for CLUT decoding in the fragment shader. Currently only implemented for most common CLUT's for further testing.
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r3105
Avoid NullPointerException in sceMpeg when used from sceMp4 (mpegRingbufferAddr is null in that case). Improved sceMpegAvcDecodeFlush to not always finish the Mpeg.
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