Project64 v2.1 is released. Project64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. If you want to test, you have to donate money to the developers.
Project64 v2.1 Changelog:
Project64.exe: Make sure current dir is base folder (not screnshot) Initialize eeprom to 0xFF instead of 0x00 Add LL and SC to Analyze Instruction ignore 0x0407000D as an opcode in analysis Make it easier for plugins to read directories from the emu fix per game rsp plugin updated rdb file Glide64: Added version to the installer Get Settings to go through the emulator Get Glide64, GlideHQ, Glitch64 to be a single dll Read texture directory from emulator Fix up getting functions from texture lib Input Plugin: Update to 1.7.0.12 provided by squall |
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