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에뮬레이터

PCSX2 Git (2014/09/28)

PCSX2 Git (2014/09/28) : EmuCR: PCSX2PCSX2 Git (2014/09/28) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulatorfor the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx-ogl: refresh the linux gui with latest extension
* gsdx-ogl: drop GL_ARB_multi_bind
It will be replaced by DSA so let's reduce the complexity of opengl
* gsdx-ogl: no DSA isn't mandatory yet...
* gsdx-ogl: rework callback debug
* use DebugOutputToFile as a callback of gl error. Add a breakpoint to
find the culprit GL call
* use string instead of char[n]
Note: CheckDebugLog is potentially useless now
* gsdx-ogl: Enable various GL4+ extensions
* GL_ARB_clip_control: reduce z fighting
* GL_ARB_clear_texture: no real speed gain (but improve code quality)
* GL_ARB_bindless_texture: +1fps (if you're CPU limited)
* gsdx-ogl: drop GL_NV_depth_clamp extension
superseeded by GL_ARB_clip_control
* gsdx-ogl: add support of clip_control (depth only)
* replace the [-1;1] depth range of openGL with the DX range [0;1].
* gsdx-ogl: fix ARB_bindless support
* gsdx-ogl: fix for gl_clear_texture
Note: Disabled for depth_stencil texture (I'm not sure we can split the two)
* gsdx-ogl: gl4.5: add plumbering to support direct_state_access and clip_control
* gitignore: debug file (linux)
* debian: force some dependencies
* i686 to use optimized version of the std lib
* libpulse (provide a sound plugin)
* Merge pull request #316 from nE0sIghT/master
Use cmake variable "BIN_DIR" for binaries installation
* Use cmake variable "BIN_DIR" for binaries installation
* pcsx2: replace wxStrtoul by ToUlong method
Close issue #308
* openSuse vs openSUSE

EmuCR-Pcsx2-20140928.7z


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