Dolphin Git 4.0-1569 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Add a std::make_unique implementation (Common/StdMakeUnique.h) (PR #351 from Tilka)
- D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. (PR #359 from shuffle2)
- Add japanese strings (PR #358 from SeannyM)
- Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 from lioncash)
- [Android] Change default EFB copy method from disabled to texture. (PR #349 from Sonicadvance1)
- Adds support for the PP shaders in the Android UI. (PR #346 from Sonicadvance1)
- Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 from Sonicadvance1)
- Revert "x64FPURoundMode: always set x87 precision" (PR #357 from shuffle2)
- Jit64: implement tw/twi more accurately (PR #335 from Tilka)
- [windows] Fix debug build memory leaks. (PR #352 from shuffle2)
EmuCR-dolphin-master-4.0-1569-x64.7z
EmuCR-dolphin-master-4.0-1569-x86.7z
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