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에뮬레이터

PPSSPP Git (2014/05/05)

PPSSPP Git (2014/05/05) v0.9.8-598 : EmuCR: PPSSPPPPSSPP Git (2014/05/05) is compiled. PPSSPP is a fast and portable PSP emulatorfor Android, Windows, Mac, and Linux, written in C++. 

PPSSPP Git Changelog:
* Merge pull request #6024 from unknownbrackets/gpu-minor2
Fix jump/call alignment, no-pos vertices
* Pos=0 is treated the same as pos=1.
* Note that VADDR/IADDR are not updated on PRIM.
Even though they do increase the addresses, they don't affect the CMD
registers.
Also, make sure not to use a crazy bytesRead for a zero-sized prim.
* CALLs and JUMPs to misaligned addresses round down.
Fixes Pac-Man World 3. Matches tests on hardware.
* Merge pull request #6026 from thedax/arm-JIT-flags-fix
Fix a couple buggy ARM VFPU flags.
* Fix a couple ARM VFPU flags.
Unknown's explanation:
LO means Lower (unsigned), but for floats, it means "Less than".
LT means Lower (signed), but for floats it means "Less than OR unordered".
ARM docs at http://infocenter.arm.com/help/topic/com.arm.doc.dui0068b/Chdhcfbc.html explain the following:
LE means Signed less than or equal, and for floats it means "Less than or equal, or unordered".
LS means Unsigned lower or same, but for floats, it means "Less than or equal"
* Merge pull request #6027 from unknownbrackets/ui-tweaks
Improve reset (and delay) and boot of another game
* Improve reset (and delay) and boot of another game.
Fixes #6023.
* Merge pull request #6021 from unknownbrackets/gpu-minor
Make sure to gen the frag shader matching the id
* Make sure to gen the frag shader matching the id.
Otherwise, the frag shader might be generated accounting for different
vertexFullAlpha values, or otherwise won't match up with the id, since we
change flags between the two Apply calls.
* Merge pull request #5983 from raven02/patch-34
Fixes #5779 with new PSPScreenShotDialog class

PPSSPP Git (2014/05/05) v0.9.8-598 : EmuCR: PPSSPP

EmuCR-ppsspp-20140505-x64.7z


EmuCR-ppsspp-20140505-x86.7z


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