PPSSPP Git (2013/10/30) is compiled. PPSSPP is a fast and portable PSP emulatorfor Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #4372 from Kingcom/DebugFixes
Various debug UI fixes and enhancements
* Various debug ui fixes and enhancements
* Merge pull request #4367 from DanyalZia/patch-33
Further shader Improvements and cleanup
* Shader Improvements and cleanup
Added sharpen shader
Added support for bloom and sharpen shader
cleanup
cleanup
* Update native to choose a reasonable window size (SDL non-fullscreen)
* Also disable rendering resolution when render mode = non-buffered
* Disable postprocessing shader choice when rendering mode = non-buffered
* Further adjust the android-x86 optimization settings
* Change the android-x86 optimization setting according to a forum post
* Merge pull request #4364 from unknownbrackets/perf
Optimize the case where volume is 0x8000
* Optimize the case where volume is 0x8000.
When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.
Also, we can use pushPointers on big endian, probably still faster.
* Restore the check for rendering mode disabling the reports checkbox.
Forgot why it was there, so I also added a comment.
* Fix bug when combining draw calls for hashing
* Yet another buildfix for android, x86 this time
* Combine draw calls when hashing when possible, should help the same games as #4312
* Merge branch 'stdthread-removal' of https://github.com/xsacha/ppsspp into xsacha-stdthread-removal
* Remove duplicate thread library (StdThread)
* Let's not use #define in GLSL ES shaders.
There are rumours that Vivante chips hate these.
* Update native. Buildfix Android.
* Simplify some UI code, fix enabled-ness of Tilt analog settings
* Merge branch 'bhavin192-patch-1'
* Add back button to TiltAnalogSettingsScreen
fixed up by hrydgard
* Update comment.
* Quick fix for savedata.
* Merge pull request #4357 from shenweip/patch-16
Fix for savedata.
* Update comment.
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