PPSSPP Git (2013/09/30) is compiled. PPSSPP is a fast and portable PSP emulatorfor Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #3998 from Kingcom/Debugger
More tab changes
* -use tab control class for left tabs
-add a way to hide tab titles
-accelerator for GEDebugger
* glDrawRangeElements seems to cause problems in monster hunter?
* Merge pull request #3967 from raven02/patch-17
Quick fix FF4 CC missing title text in framebuffer-to-memory mode
* Merge pull request #3909 from raven02/patch-5
Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0 * Merge pull request #3929 from raven02/patch-10 Delay as sas core for sceP3daBridgeCore * Merge branch 'patch-16' of https://github.com/raven02/ppsspp into raven02-patch-16 Conflicts: UI/GameSettingsScreen.cpp * Merge pull request #3985 from Kingcom/Debugger Better disassembly resizing * -use TabControl for bottom tabs -show/hide bottom tabs with ctrl+x * Merge pull request #3916 from shenweip/patch-6 Use a separate latch for osk dialog. * Merge pull request #3992 from unknownbrackets/savestates Add
rewind functionality only (no UI) * Warning fix. * Savestates now work okay between git versions. * Make save/load fail strings more consistent. * If loading state fails, rewind instead of reset. * While unthrottled, checkpoint rewind less often. * Add basic support for rewinding (not enabled.) * Merge pull request #3996 from unknownbrackets/net-minor Fix reporting's net shutdown as well * Fix reporting's net shutdown as well. * Better check for blendmode * Use EXT_blend_minmax when available. Minor tweaks. * Merge pull request #3991 from unknownbrackets/dmac Implement sceDmacTryMemcpy(), improve sceDmacMemcpy() * Mostly implement sceDmacTryMemcpy(). * Add errors and rescheduling to sceDmac*. The functionality seems pretty straight-forward. * Merge pull request #3994 from unknownbrackets/bezier Swap render targets when drawing spline/beziers * Swap render targets when drawing spline/beziers. * Merge pull request #3990 from unknownbrackets/texcache Rehash textures a bit more often when static * Cut down texcache cap to 512. This will make textures rehash 4x more often if they seem to be static. Previously, 2048 for a 30 fps game meant 69 seconds before it would notice a change. This is really long for fonts that get missed sometimes. This takes that down to 17.5 seconds. Still quite a while, but something a normal person is much more likely to wait for. Hopefulyl won't hurt performance much normally. * Fix texcache rehash backoff. If a texture was reused (with other textures in between) several times per frame, it would be rehashed more frequently than it should be. Also tries to avoid rehashing several textures on the same frame if they do not change. * Merge pull request #3989 from unknownbrackets/savestates Avoid clearing some caches on save/load state * Separate a quick interface to savestate to memory. * Avoid clearing the jit cache on savestate. Downside: saving state could "fix" some issues with games detecting jit, which won't happen anymore. However, it's now faster to savestate. * Don't clear the GPU caches on savestate, just load. And maybe it's not even fully necessary on load... * Merge pull request #3987 from DanyalZia/patch-14 Do not use tilt to control function in non-windows * Update GameSettingsScreen.cpp * Update Config.cpp * Only use tilt to control function in mobile * Only use tilt to control function in non-windows * Merge pull request #3986 from thedax/updateFFMPEG FFMPEG: Add x86 Linux support. * Update ffmpeg submodule. * Update CMakeLists.txt for x86 ffmpeg. * Make the ARM stuff build on clang so we can later get the unit test to work there. also fixes the build. * Linux buildfix (a bit blind.)
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