Dolphin Git 4.0-95 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Allow loading save states via drag and drop.
* Added a small disc access delay to fix the missing music in Super Monkey Ball 2.
* [Android] Remove commented out code within EmulationActivity.java. Since the back button handling has a specific purpose, this is no longer needed.
* [Android] Tiny inline documentation cleanup.
* [Android] Fix a situation within the FolderBrowser where the application would crash. listFiles() returns null when either the File object it's called on isn't a directory or if an I/O error happens (in their infinite wisdom, they actually thought NOT throwing an exception was a cool way to handle this. How about that?). In the case of trying to access system directories as a normal user, an I/O error will occur due to permission access rights. This fixes that.
* No need to std::move a return value. Thanks Billiard.
* [Core] Fix a memory leak in NetPlayServer.cpp in function OnData().
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