PPSSPP Git (2013/09/05) is compiled. PPSSPP is a fast and portable PSP emulatorfor Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #3644 from raven02/patch-15
Apply GL_QCOM_binning_control if available
* Apply GL_QCOM_binning_control if available
* Merge pull request #3640 from raven02/patch-12
Fix issue #2758 Tactics Ogre: Map flickering
* Fix issue #2758 Tactics Ogre: Map flickering
* Fix dumb missing nullcheck.
* Merge pull request #3637 from papel/patch1
Fix frameskip in Windows UI
* Fix number
* Fix frameskip in Windows UI
* Merge pull request #3643 from unknownbrackets/audio-minor
Fix some minor things in sceAudio
* sceAudioOutputPannedBlocking() bad volume check.
* Don't block a null enqueue if already empty.
* Correct sceAudioOutput2GetRestSample().
Should be samples, not bytes.
* Merge pull request #3642 from raven02/patch-14
Build fix
* Build fix
* Merge pull request #3639 from raven02/patch-11
Use GEComparison for getDepthTestFunction()
* Use GEComparison for getDepthTestFunction()
* Change to gstate.getDepthTestFunction()
* Someone forgot this include.
* Merge pull request #3629 from lioncash/master
Fix a null check in sceKernel.cpp
* Fix a null check in sceKernel.cpp
Since CreateByIDType() can return null, it seems odd that this would be after the statement "pool[i]->uid = i + handleOffset;"
* Merge pull request #3628 from lioncash/master
Fix a null check
* Fix a null check
* Merge pull request #3625 from thedax/fixMinorIssues
Win32 UI: Translate "PPSSPP Chinese Forum" from [DesktopUI], not [PSPCredits].
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