PPSSPP Git (2013/09/04) is compiled. PPSSPP is a fast and portable PSP emulatorfor Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #3604 from thedax/dynamicUITranslation
Win32 UI: Add a runtime created Language submenu.
* Move a few things around.
* Move Language up to be a main menu item. It doesn't really belong anywhere else currently, but it could be moved later after the upcoming DesktopUI reorganization.
* Rename "System Language" to just "Language".
* Create the separator one position above the System Language menu instead of appending it.
* memset the MENUITEMINFO just to be safe.
* Clarify a comment.
* Reorder the enum slightly.
* Win32 UI: Add a System Language menu that's dynamically created. Also fix several small bugs where the UI wouldn't switch languages on the Pause screen, and in a couple other spots.
* Enable Arabic on Windows where we are using system fonts that can handle it.
* Merge pull request #3614 from vnctdj/patch-1
Fix typo
* Fix typo
* Revert "Add depthTest along with stencilTest since depth Fail/ZPass test used ."
This reverts commit 6624bb81001bfb578a7d35a3826e7c7f328697c4.
* Move unicode text out to assets/langregion.ini . Gah.
* Draw the credits scroller using system font drawer
* Detect language on first boot on Windows (Vista+) and Android
* Merge pull request #3611 from Kingcom/Fix
Add another check to PopupMultiChoice
* Take minVal into account
* Add another check to PopupMultiChoice
* Merge pull request #3612 from raven02/patch-10
Continue previous prim command when it was a STRIP or FAN
* Break if vertex count = 0
* Continue previous prim command when it was a STRIP or FAN
* Merge pull request #3596 from wuspring/shortenkey
Make "OK" and "Cancel" in PromptScreen traslatable.
* Make "OK" and "Cancel" in PromptScreen translatable, and shorten some keys.
* Windows: Create opengl context with stencil buffer
* Switch System_GetName to System_GetProperty
* Merge pull request #3610 from raven02/patch-9
TRXKICK : Add memory valid check for srcBasePtr & dstBasePtr
* Add BlockTransfer: to ERROR_LOG_REPORT
* Add memory check for srcBasePtr & dstBasePtr
* Merge pull request #3589 from vnctdj/patch-4
Move some translations (papel's work updated)
* Another one
Another one (2)
And the last one
+ now "Developer" is refered by "*de" to avoid confusion with "*d" which is for "Dialog"
I hope I don't forget to move some other "Back" translations to [Dialog] in other files...
"Cancel" translation moved
Update
with papel's changes (so we can close his pull request which is now outdated)
Update (2)
with papel's changes (so we can close his pull request which is now outdated) (2)
No I have finished, so, to conclude, if we merge all my pull requests, papel's one can be closed with no loss of work :)
Rebased
* Merge pull request #3609 from raven02/patch-8
Cleanup and add GE_PATCHPRIM_UNKNOWN=3
* Reformat and use enum for GETextureFiltering
* Cleanup and add GE_PATCHPRIM_UNKNOWN=3
* Merge pull request #3606 from unknownbrackets/callbacks
Wait func docs, sceKernelCreateCallback() cleanup, small refactor
* Add vblank wait callback handlers.
Turns out it's a deadline to wake up by, which makes sense.
sceDisplayWaitVblankStartMultiCB 10
-> Callback
sceDisplayWaitVblankStartMultiCB 2
+2 vblanks
<- Thread +8 more vblanks * Check if vblank waits were released before waking. * Update tests. * Refactor wait timeouts. Also, make them not write the timeout ptr if the thread stopped waiting. Feels safer.
EmuCR-ppsspp-20130904-x64.part1.rar
EmuCR-ppsspp-20130904-x64.part2.rar
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