DEmul v0.581 WIP
DEmul DEmul v0.581 WIP changelog:
- DX11: add read fb to dc vram - DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows, Xtreeme Sports title, etc) - DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme), modvol clip - DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2); miplevel clamp; join similar texture decoders - DX11: fix aspect ratio (need test) - DX11: fix modifier holes - DX11: fix scaling with RTT - DX11: fix z plane generation - DX11: force background deptmode to 7 - DX11: hw-like trilinear filter, optimise shadow - DX11: network sort option - DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside TextureSample() (fixes textures gaps), always use color clamp (Rumble Fish attract), all fog processing after shading calc - DX11: use mipmap adjust, add supersample (not working) - HIKARU: NASCAR boot in public build - HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54) - LISTXML generation fixes - NAOMI: Crazy Taxi debug ctrls - NAOMI: a bit better Alien Front controls - SPU: fix cdda status set to gdrom - SPU: fix loop sound sonic adventure (refix from rev 1809) - SPU: return old adpcm decoder - full rewrite aica DSP |
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