Jpcsp SVN r3342 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even thoughJpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsptakes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3342
Avoid NullPointerException when the audio cannot be decoded.
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r3341
Improved sceUtilityXXXGetStatus: return ERROR_UTILITY_WRONG_TYPE when no InitStart has been initiated at all but continue to return 0 when a sceUtilityXXXShutdownStart has been initiated (until the next InitStart).
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r3340
Improved compatibility of sceAtracDecode: the PSP is returning a lower number of samples at the first call to sceAtracDecode.
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r3339
Improved sceAtracGetRemainFrame for small atrac3+ files. Improved compatibility of sceAtracDecode: the PSP is returning a lower number of samples at the first call to sceAtracDecode.
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r3338
Improved compilation of BLTZAL* and BGEZAL* mips instructions to avoid StackOverflow exception.
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