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Gearboy v0.8

Gearboy v0.8 : EmuCR: GearboyGearboy v0.8 is released. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.

Gearboy Features:
- Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests. 
- Accurate instruction timing, passes instr_timing.gb from blargg's tests. 
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5) and ROM + RAM cartridges. 
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities. 
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy. 
- Sound emulation using SDL Audio and Gb_Snd_Emu library. 
- Basic Game Boy Color support. 
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time. 
- Compressed rom support (ZIP deflate). 
- Multi platform. Compiles and runs on Windows, Linux, Mac OS X and iOS. 
- Uses OpenGL for rendering on all platforms. 
- Uses Qt framework for Mac, Windows and Linux. Uses Cocoa Touch for iPad, iPhone and iPod touch. 
- Visual Studio 2010 project provided for Windows. Netbeans 7.2 project provided for Linux and Mac OS X. Xcode project for iOS. 

Gearboy v0.8 Changelog:
- Boot roms, standard save files and bug fixes.

EmuCR-gearboy-0.8-_.zip

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