Soywiz's Psp Emulator Git (2013/07/22) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator Git Changelog:
* - Moved projects into folders
- Delete old projects and files
- Small changes
* - Fix VertexReader on 64 bits
- Set default DisplayScale to 2
- Dispose ISOs in GameList when reading
- Fix Shift/Ctrl hotkeys
- Improved GUI synchronization with the PspDisplay
- Small changes and refactorings
* - Improved a lot sceDisplay (much more accurate)
- The VBlank is now generated by the DisplayComponentThread instead of the GUI
- __sceSasInit and __sceSasSetVolume fixes
- Small changes
* - Fixed keyboard events in main window
- Added support (again) for homebrew/direct vram rendering (not using GE)
* - More work
* - More work
* - Some refactorings
- Improved GE flow
* - More work
* - Some cleanups
- Implemented vi2s and vi2us
- Fixed game list GUI synchronization
- Fixed GpuStateStruct size (2048) and reduced base size
- Support for scissors
- Implemented sceGeSaveContext and sceGeRestoreContext
- Implemented sceAtracGetRemainFrame
- Implemented scePowerRegisterCallback
- Fixed sceKernelPowerLock
- Fixed sceKernelDelayThread* now Astonishia Story works again
- Fixed MemoryStick :: CommandType.CheckMemoryStickStatus now lumines detects the memory stick (and probably other games)
- Added readonly to some static fields
- More random work
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