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에뮬레이터

DEmul 0.58

DEmul 0.58


Release notes:

Please, post any bugs or suggestions here.

Changelist:
- GAELCO: new system added with two games supported: Smashing Drive and ATV Track
- HIKARU: new system support added, a lot more of work needed
- AWAVE: Sega Bass Fishing Challenge romset added
- AWAVE: use MAME's NGBC rom, enable BBA
- CORE: FPU opcodes timing fix ("Dead Or Alive 2" slowdown fix)
- CORE: MMU sh4 fix
- CORE: addc, subc opcodes for SH2/SH3/SH4 fix
- CORE: dreamcast various fixes
- CORE: fcmpeq NAND case fix
- CORE: ftrc NaNd round fix
- CORE: ftrc int/rec opcode fix
- CORE: heap corruption fix
- CORE: internal DMAC support
- CORE: invalidate code SH4 fix
- CORE: trapa SH2 fix
- DC: a lot of game-specific fixes, now more games are playable or glitch-free
- DX11: bump mapping added
- DX11: order independent transparency added
- DX11: render to texture full rewrite
- DX11: scaling added
- DX11: shadow volume full refactor
- DX11: translucent modifier inplemented
- DX11: two volume modifier implemented
- GDROM: gdrom threading disabled
- GPU: DX10/DX11 support for Hardware and Software renders (can be played virtually on any GPU card, but obviously very slow)
- GPU: much correct volumes support
- GPU: workaround for ATI bugs
- NAOMI2: new model cache system
- NAOMI2: reflect fix
- NAOMI2: render to texture fix
- NAOMI2: various improvements
- NAOMI: Crackin DJ controls fix
- NAOMI: Gun Spike auto-coin fix
- NAOMI: Ninja Assault Export (NJA4verA) added
- NAOMI: Ninja Assault light gun fix
- NAOMI: add 2 new USA bioses
- NAOMI: new romsets added: initdv3j with key, Star Horse, Shakatto Tambourine 2001 Spring, Ninja Assault new rev, crackndj2, gunsur2 alt rev, marstv, Radirgy new rev, etc...
- NET: BBA network support (TAP driver / OpenVPN needed, modem isn't supported yet)
- NET: sync flash/eeprom/etc
- PAD: dead zones, dc triggers fix
- PAD: full xinput support
- VMS: fixed parsing crash on some VMS files
- VMS: various fixes

 

DEmul 0.58 : Demul 2013-07-08 16-44-01-07.jpg

 

demul058.rar


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