Dolphin Git 3.5-1484 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulatorable to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.
- Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
- BPMemory: Assign a more descriptive name to a field in the genmode register.
- [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
- Whoops, look like the previous commit was also the case with VideoDX9
- Fix a char buffer destination size in Render.cpp for VideoDX11.
EmuCR-dolphin-master-3.5-1484-x64.7z
EmuCR-dolphin-master-3.5-1484-x86.7z
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