PCSX2 SVN r5675
PCSX2 SVN r5675 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for
the Microsoft Windows and Linux operating systems. With the most recent
versions, many PS2 games are playable (although speed limitations have made
play-to-completion tests for many games impractical), and several games are
claimed to have full functionality.
PCSX2 SVN
Changelog:
r5675
GSdx: More avx2 code to read/write different block
formats, the GSBenchmark function shows nice improvements, but no games run
faster. I just upload the changes before messing with the drawing
part.
---------------------
r5674
gsdx: * don't delete the wnd in
GSclose. It can still be used later * Properly detect the GL_ARB_gpu_shader5
extension for Fxaa * A couple of fix in Create (GSopen1) of GSWndEGL/GSWndOGL
---------------------
r5673
i18n: refresh string translation GSdx:
nothing to see :p
---------------------
r5672
gsdx: miss a part of the
previous patch...
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r5671
gsdx: * add exception in
GSWndEGL and GSWndOGL * Try to use EGL when GLX failed => you don't need any
flags for the opensource driver ;)
---------------------
r5670
pcsx2:
increase a bit the minimum size of the plugin dialogs (GSdx name is too long)
gsdx: * move gl function loading into GSwnd. Clean the header and avoid to rely
on macro. * Always require libegl for GSdx. You still need to select the
AP...
---------------------
r5669
gsdx (ogl): * fix memory leak of
m_wnd * don't escape % in the shader string * Fix shadeboost StretchRect
parameter
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