PPSSPP Git (2013/06/13)
PPSSPP Git (2013/06/13) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #2231 from unknownbrackets/sas-minor
Fix sceSasSetPause() error code, update default SAS values
* Adjust some default values for SAS audio.
* Use the 1 bit in sceSasRevVON() and cleanup.
Not used yet anyway.
* Don't return errors in sceSasSetPause().
-1 is perfectly valid, we just need to not infinite loop in that case by
using a logical shift not an arithmetic one.
* Merge pull request #2230 from oioitff/atrac-fix
Use a hack method to release already finished atrac3 voice.
* Use a hack method to release already finished atrac3 voice.
* Merge pull request #2225 from thedax/sceUtilityScreenshot
Clean up sceUtilityScreenshot*
* Further refinement/cleanup.
* Refine the sceUtilityScreenshot* stubs with a proper placeholder dialog. Same results, but cleaner code.
* Merge pull request #2224 from thedax/syscallStubs
Implement some sceUtility stubs and one sceRtc stub
* Fix more logging.
* Fix logging; forgot to remove those. :P
* Implement some missing syscalls and "fix" one, which fixes a Project Diva 2nd hang, and possibly other games that rely on sceUtilityScreenshotGetStatus to return success, since they tend to wait forever for the dialog to finish. I'd like to implement the dialog and functionality someday, but for now, this works fine.
Also implement stub for sceRtcSetAlarmTick, though Diva 2nd doesn't care if it's implemented or not.
* Increase optimisations on Blackberry.
* Build fix for non-ffmpeg and non-gcc non-++11.
* Disable the glTexSubImage optimization, see issue #2222 .
* Update native, fixing bug on plugin screen where top message disappeared
* Mips interpreter: Use unions instead of ugly casts. Strict-aliasing builds now work, but needs more testing so I don't enable it yet. Also some aliasing fixes for TransformPipeline.
* x360 temporary right stick hard bind now configurable in ini file.
* Hard bind right x360 stick to buttons until we can improve control mapping functionality. Thanks KrossX.
* Update submodules, including az language
* Use glTexSubImage to replace textures instead of deleting them and allocating new ones whenever possible. May help runaway VRAM consumption with some Radeon drivers.
* sceMpegGetUserDataAu: return ERROR_MPEG_NO_DATA. Add some notes for later implementing mpeg user data. Fixes part of #2172. Thanks to [unknown]
* Crank up the compiler optimization level for android.
* Merge pull request #2217 from oioitff/mpeg-fix
Add support for multiple video/audio stream.
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