PPSSPP Git (2013/06/08)
PPSSPP Git (2013/06/08) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #2145 from unknownbrackets/fbo-invalidate
Invalidate FBOs when written to a bit more
* PSP can decode directly to vram, so detect that.
Not sure if any games do this but I did it in a test.
* Invalidate FBOs when it's obvious they should be.
This fixes videos not being visible in for example Star Ocean.
Most likely any games doing a copy directly from the mpeg decode.
* Invalidate GPU cache in sceDmacMemcpy().
* Merge pull request #2143 from unknownbrackets/mpeg-fix
Improvements to sceMpeg: fix end cutoff, early audio end, and minor
* Detect audio end separately from video end.
Fixes Crisis Core, broken by Wipeout Pure fix.
* Fix crash in sceKernelGetThreadmanIdType().
* Calculate packets left based on decode, not read.
This seems to be more correct. Fixes #2039.
* Try to handle video end more correctly.
* Cut down on void *'s for easier debugging.
Nice to be able to see inside structs with the debugger.
* Don't use m_pFrame->pkt_duration directly.
Docs say you're supposed to call this func instead.
* Set video end only when we run out of frames.
* Make sure to decode reordered mpeg frames.
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