Jpcsp SVN r3187 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSPspeed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3176
Use different directory name under "tmp" for HD remasters sharing the same
DiscID and non-HD games.
Detect display changes when writing video image.
Improved compatibility of sceDisplayWaitVblankMulti: return error
ERROR_INVALID_VALUE when "cycles" parameter is invalid.
r3177
Avoid compiler errors for applications branching to an instruction located in a
delay slot.
r3178
Better logging of invalid memory access for memcpy.
r3179
Code clean-up
r3180
Improved timing of sceIoReadAsync.
r3181
Fixed sceKernelStartModule when both a module entry point and a module start
function are defined: take the module start function in that case for starting
the module.
r3182
Improved compatibility of sceCtrl: check "count" parameter for invalid values.
r3183
Fixed sceNpDrmEdataSetupKey when the given file is not encrypted.
r3184
Small fix in sceUtilitySavedata mode=SAVE_LIST: keep the "X Enter" and "O
Cancel" displayed when selecting an empty save slot.
r3185
New findings in sceMpegAvcResourceGetAvcEsBuf(): this seems to be used to stream
MPEG data without using sceMpegRingbufferXXX() functions.
r3186
Improved JpcspTrace: allow patching of __sceSasXXX syscalls.
r3187
Allow the definition of the network broadcast address in the Setting.properties
file.
Use the following syntax:
network.broadcastAddress=192.168.1.255
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